In my first playthrough of Baldur’s Gate 3, not long after making it to the city that makes up the massive RPG’s final act, one of the villains kidnapped Lae’zel. And while I didn’t put off rescuing her for too long, I also didn’t rush it. Don’t look at me like that, this was in-character—I was playing Shadowheart.
If my romance partner Gale was the one who got abducted, however, I might have got a wriggle on. In a recent interview with IGN, Larian’s director Swen Vincke explained that was how it was first planned to play out. “Originally it was always your romantic partner,” he said, “which wasn’t very popular.”
During act three, the shapeshifter Orin the Red becomes a real pain in the butt, to put it lightly. As well as tormenting you by impersonating random NPCs you meet, only to reveal her identity when otherwise innocuous conversations become oddly visceral, she abducts one of your companions and takes them to the Bhaal Temple to be sacrificed. The way it works now, she’ll kidnap either Lae’zel, Gale, Halsin, or Minthara if you leave them at camp, prioritizing whoever has the lowest approval rating. (She takes the NPC Yenna if none of those characters are alive and at your camp.) So it is apparently possible for her to abduct your romance partner.
“It can happen still,” said lead writer Adam Smith, “which usually send[s] you on a beeline to the Bhaal Temple, which has its own problems then because you’re rushing toward a very high-level area, maybe a little bit too early.”
Vincke described this element of the quest, kidnapping a major NPC, as a “creative risk”, saying, “Once you do it, and you don’t go after them right away, you lose a whole bunch of story depending on how you’re going to take it. But at the same time, we needed something where the stakes were high. So that’s why we did it that way, and we had a lot of rules that changed over time.”
The current version of those rules, which restricts the kidnapping to companions left behind at camp, means that for a lot of players Halsin is the one who gets taken. There are good story reasons for leaving him behind, since his plotline wraps up in act two and he’s really just hanging around for moral support at that point, and good mechanical reasons, because he’s a druid and you’ve also got Jaheira filling the same role.
Not that there’s much call for druids in the big city. “If he doesn’t get kidnapped,” Smith said, “he wanders around Baldur’s Gate being like, ‘I hate urban spaces, they’re horrible.'”
https://gamingarmyunited.com/wp-content/uploads/2023/12/1702782371_A-villain-in-Baldurs-Gate-3-was-originally-guaranteed-to.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-17 00:17:422023-12-17 00:17:42A villain in Baldur’s Gate 3 was originally guaranteed to kidnap whoever you romanced, ‘which wasn’t very popular’
Keep on scrolling to find a hint for today’s Wordle, as well as a selection of helpful tips you can use in your general daily puzzle-ing. Need something a little more to the point? You’ve got it. The answer to the December 16 (910) game is only a quick click away.
With really nothing but grey letters to work with this morning, I had no choice but to try and see what I kept on missing as I worked my way down the board. A carefully considered guess using these “leftovers” soon turned today’s Wordle around after that terrible start, but I wouldn’t have minded seeing some greens a little earlier than I did.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Saturday, December 16
This word might refer to anything spherical, from the earth itself to a smaller rotatable map of it. Today’s answer is also the name of a theatre famous for its association with Shakespeare.
Is there a double letter in Wordle today?
No letters are used twice in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason not to treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Here, you might need this. The December 16 (910) Wordle answer is GLOBE.
Previous answers
The last 10 Wordle answers
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
December 15: TOPIC
December 14: WOULD
December 13: SPENT
December 12: THESE
December 11: HOUSE
December 10: CHAIN
December 9: SHIFT
December 8: SHARP
December 7: SLEEP
December 6: WOMAN
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/12/1702710232_Wordle-today-Hint-and-answer-910-for-Saturday-December-16.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-16 04:02:442023-12-16 04:02:44Wordle today: Hint and answer #910 for Saturday, December 16
Hello Games founder Sean Murray didn’t have to go on The Game Awards and declare that the studio’s next game, Light No Fire, would take place on a planet that’s “bigger than earth” and “as varied as a universe.” His words didn’t get away from him in a Molyneux sort of way: He knows he’s repeating No Man’s Sky history with a new set of audacious promises, and has actually leaned into the notion that he’s living dangerously, reposting memes that poke fun at the No Man’s Sky deja vu.
“SEAN MURRAY DONT OVER PROMISE ON YOUR NEW GAME ALREADY NOOOO,” joked New Blood CEO Dave Oshry after the trailer debuted, to which Murray responded with a still from The Ballad of Buster Scruggs showing James Franco with a noose around his neck, an image commonly used on the internet to express resigned acceptance of one’s fate.
As Robin pointed out, promising an open world adventure game “set on a fantasy planet the size of Earth” that “brings the depth of a role playing game to the freedom of a survival sandbox” really is a risky choice. I already don’t think Hello Games will meet all the expectations it just manifested.
As a marketing tactic, though, it sure is working. By owning its No Man’s Sky mistakes and then threatening to repeat them, Hello Games has made itself into a sort of game development daredevil. Like a guy trying to jump over ten buses, you want to see the small studio succeed and everyone cheers when it does—fans even put up a billboard to thank Hello Games for sticking with No Man’s Sky—but the whole event is only thrilling because we know there’s the possibility of an explosion.
The risk is slightly mitigated this time: Because Hello Games earned itself a No Man’s Sky redemption narrative, there’s a sense that even if Light No Fire disappoints at launch, we just have to wait a few years and it’ll evolve into something better. The goodwill the studio has accrued is its safety net.
But maybe it doesn’t even need it: Hello Games obviously didn’t have a safety net when No Man’s Sky launched and it still managed to survive, because despite all the upset, the game sold well. So, really, why not do it again?
Reluctant as I am to encourage reckless hype building, I have to admit I’ve enjoyed Murray playing up his hopelessly incorrigible game dev persona. It’s hard to fault him for being too ambitious—it wouldn’t have been any fun if he’d come on stage and said, “Gee, sorry about last time, we’ll make a regular game now”—and he never comes across as disingenuous. It seems like he’s being himself, someone who really wants to make sandbox games that attract impossible expectations.
One nitpick about this “oops, we’re doing it again” approach, though, is that they maybe shouldn’t do everything again.
A big No Man’s Sky blunder was that players thought they’d actually be able to meet other players out in the universe, and at launch, that wasn’t the case. This time, Hello Games said upfront that Light No Fire is a multiplayer game, so we don’t have to wonder about that, but “multiplayer” can mean a lot of things, and Murray’s big promises at The Game Awards didn’t establish the facts clearly.
(Image credit: Hello Games)
“[Light No Fire is] the first real open world,” Murray said. “Something without boundaries. And we’re going to let everyone play in it together.”
You could easily interpret that last statement to mean that it’s a one-server MMO like EVE Online, but based on what we see in the trailer—a small group of players building a settlement, fighting monsters, riding dragons and horses—it looks more like a co-op experience with a handful of players per world.
It had a lot more problems than this, but we just saw The Day Before get pancaked by negative launch reviews in part because the developers didn’t precisely describe its multiplayer structure. Playing with fire, Murray!
An irresistible premise
What Hello Games can’t tell us before we play Light No Fire is whether or not standing atop the fifth procedurally generated mountaintop we find is going to be any fun. Some of those peaks will be “taller than Everest,” says Murray, because of course he had to outdo the earth, but I don’t know of any principle of game design involving a correlation between tallness and fun.
As much as angry No Man’s Sky early adopters latched onto what they saw as broken promises, such as the absence of multiplayer, I think the core disappointment was that it just didn’t bring about the sense of wonder they’d hoped it would. And yet, the idea of exploring an enormous, uncharted game world full of genuine surprises is so enticing that, even though I never developed a lasting interest in No Man’s Sky, I can’t help but feel a little Light No Fire hype myself. So here we go again.
(Image credit: Hello Games)
Hello Games offers us an almost irresistible premise: That an underdog studio is once again going to try to make the kind of game others have only dreamed about, and this time it might actually have the experience to pull it off. If Light No Fire doesn’t turn out to be the greatest videogame of the decade, it might at least get to claim the award for best marketing gambit, and maybe it’ll sell well enough to earn the years of post-launch support No Man’s Sky has.
That’s not to say there wasn’t any promising substance to the trailer. Light No Fire’s fantasy world stood out from the crowd at The Game Awards with Hello Games’ distinctive, colorful foliage, plump creatures, and cute characters. I want to meet some of those rabbit-folk, stat.
While I wait, maybe I’ll spend every evening imagining how those characters will fit into the world and interact with me, so that by the time Light No Fire releases I’ve constructed an entire game in my head that there’s no way the real thing could possibly live up to. Just for old times’ sake.
https://gamingarmyunited.com/wp-content/uploads/2023/12/Sean-Murray-is-risking-another-No-Mans-Sky-launch-disaster.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-16 01:57:072023-12-16 01:57:07Sean Murray is risking another No Man’s Sky launch disaster, but he knows exactly what he’s doing and it’s kinda genius marketing
We gave everyone a gentle nudge at the start of December to remind them that the clock on the Bluetooth upgrade option for the Stadia controller was ticking down: Google had given Stadia owners until the end of 2023 to convert their controllers to wireless functionality, or be stuck with wires forever. But someone, somewhere, decided the deadline was too tight, because now that deadline has been pushed to the end of 2024.
The option to convert Stadia controllers to standard Bluetooth functionality was offered in January as something of a parting gift for owners. It’s not a use-it-or-lose it situation: Even without any further adaptation, the Stadia controller works quite nicely as a wired unit. Wireless is awfully convenient, though, and while Stadia’s WiFi functionality isn’t doing anyone much good these days, Bluetooth is very common.
By all appearances, the process is relatively simple and painless, and I would’ve thought that a full year would’ve been plenty of time for everyone to get it done. But stragglers have lucked out: Head over to the Stadia Bluetooth mode page and where it once said, “Available until December 31, 2023,” it now says, “Available until December 31, 2024.” Otherwise, nothing appears to have changed.
It’s fair to assume that there aren’t countless thousands of people out there who’ve been putting off their Stadia controller upgrade in favor of, I don’t know, watching Law and Order reruns or something. But at least one guy is happy for the extra time. “I have two unboxed Stadia controllers and one sealed still,” redditor TheG00dFather wrote. “Half tempted to keep it sealed for the next 20 years. But good to know I have another year to think it over lol.”
So the pressure is off for now, which is good news if you happen to be in that same boat. We’ll try to remember to give you another gentle nudge about the new looming deadline when December 2024 rolls around.
https://gamingarmyunited.com/wp-content/uploads/2023/12/1702674165_Google-extends-the-deadline-to-upgrade-Stadia-controllers-to-Bluetooth.jpg6761200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-15 20:23:492023-12-15 20:23:49Google extends the deadline to upgrade Stadia controllers to Bluetooth by another year, which is a relief for the one guy who still has his new in box
https://gamingarmyunited.com/wp-content/uploads/2023/12/ASSASSINS-CREED-VALHALLA-62-A-CRIAR-UM-NOVO-REI.jpg7201280DecayeD20https://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngDecayeD202023-12-15 18:00:332023-12-15 18:00:33ASSASSIN’S CREED VALHALLA #62 | A CRIAR UM NOVO REI
According to a report from cyberdaily.au, Insomniac Games, the studio behind the Spider-Man and Ratchet & Clank games, has been hacked by a ransomware group. The group, who call themselves Rhysida, provided proof that included a screenshot of Insomniac’s upcoming Wolverine game as well as character art for various Marvel-owned characters.
More concerningly the hack also includes scans of passports belonging to both current and former Insomniac employees. They include a personal document belonging to voice actor Yuri Lowenthal, who provides the voice of Spider-Man in Insomniac’s games. Internal emails and other confidential documents were also part of the hack.
Rhysida have given Insomniac a week to pay their ransom, but have also begun an auction for the full set of data that begins at 50 bitcoin, or $US2.1 million. “With just 7 days on the clock, seize the opportunity to bid on exclusive, unique, and impressive data,” Rhysida reportedly wrote. “Open your wallets and be ready to buy exclusive data. We sell only to one hand, no reselling, you will be the only owner!”
A spokesperson for Insomniac’s owner Sony provided a public statement in response. “We are aware of reports that Insomniac Games has been the victim of a cyber security attack,” they said. “We are currently investigating this situation. We have no reason to believe that any other SIE [Sony Interactive Entertainment] or Sony divisions have been impacted.”
https://gamingarmyunited.com/wp-content/uploads/2023/12/1702638123_Insomniac-Games-has-reportedly-been-hacked-with-details-of-its.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-15 05:06:212023-12-15 05:06:21Insomniac Games has reportedly been hacked, with details of its upcoming Wolverine game included in the stolen data
The Last of Us Online has been cancelled after more than three years in development. Naughty Dog made the announcement today, arguing that the ambitious project would require the studio to pivot entirely to post-launch support (read: a live service future) rather than their raison d’etre: big budget singleplayer narrative adventures.
“In ramping up to full production, the massive scope of our ambition became clear,” wrote Naughty Dog in its announcement. “To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games.
“So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.”
The Last of Us Online was originally meant to launch alongside PS4 exclusive The Last of Us Part 2 in 2020, and would retain the format of the original game’s beloved Factions mode. In 2022, Naughty Dog’s Neil Druckmann said the online mode’s continued no-show was because it had “evolved beyond the team’s ambition”.
Remember: The Last of Us was a PS3 game, and in the mid 2010s it was standard practice to include a (usually perfunctory) online mode to bolster the shelf life of singleplayer games. Physical games still dominated and this was seen as a way to combat the secondhand market. Even in that context, Factions was unusually good, but in 2023 the landscape is entirely different: no one launches an online game without a big roadmap to keep players engaged, and a big team to keep the content mill turning.
Things started looking a little hairy in May. Naughty Dog announced another vague delay, which was complimented by a Bloomberg report which painted a bleak picture: apparently Sony had tasked Bungie with assessing the viability of The Last of Us Online, and the prognosis was not good.
Still, aside from Factions diehards it’s unlikely that the core Naughty Dog fanbase will be too upset by this announcement. Especially since it includes reference to not one but two in-development singleplayer games. “The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we’re working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.”
The Last of Us Part I released for PC earlier this year, and while its sequel has yet to arrive on our hallowed shores, an imminent PS5 remaster would suggest it’ll probably happen at some point.
https://gamingarmyunited.com/wp-content/uploads/2023/12/1702602089_The-Last-of-Us-Online-finally-cancelled-because-Naughty-Dog.png6741200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-15 00:31:222023-12-15 00:31:22The Last of Us Online finally cancelled because Naughty Dog thinks it will ‘severely impact development on future single-player games’
The PlayStation 5 celebrated its third birthday last month, with Sony marking the event by releasing a chassis refresh (aka the unofficially named PS5 Slim). With that all out of the way, the interwebs rumour network is now in ‘PS5 Pro’ mode and there’s much talk about what the beefier model will have inside its case. So let me bring you up to speed on what the current specs are supposed to be and what this could mean for PC gaming, if any of it happens to be true.
Just like Wccftech and Videocardz, I’ve been following the trail of PS5 Pro gossip on X/Twitter, following the usual crowd of reputable leakers. But let me just cut to the chase and summarise what’s been said so far. To begin with, the CPU inside the all-in-one chip made by AMD will still be a Zen 2 design, comprising eight cores and 16 threads. The boost clock is reportedly going to be 4.4GHz, which is 0.9GHz higher than the standard PS5.
Not surprisingly, most of the changes are expected to be in the GPU. The PlayStation 5 uses a custom design, based on the RDNA 2 architecture that powers the Radeon RX 6000 series of graphics cards. It’s not a massive graphics processor, with just 2,304 shaders and a boost clock of 2.23GHz.
The PS5 Pro’s GPU is apparently going to be based on RDNA 3 but with some elements from RDNA 4. To increase the rendering capabilities, the shader count is going to be increased to around 3,712 (some sources are saying higher, others claiming it to be lower) but the boost clock will drop to 2GHz, to keep the power consumption down. Given that RDNA 3 compute units can be dual-issued with commands, it’s potentially an enormous increase of shading ability.
But as we’ve seen with the Radeon RX 7000 graphics cards, games can’t always utilise that dual issue function all the time, and generally speaking RDNA 3 GPUs aren’t vastly better than RDNA 2 ones. That said, 60% more shaders would be really nice to have, even if they’re not clocked as high.
Another big rumour is that the new GPU design will use the ray tracing units from RDNA 4, which is claimed to have dedicated hardware for doing bounding volume hierarchy (BVH) traversals.
Will RDNA 4 fix Radeon’s biggest weakness? (Image credit: CD Projekt)
All of Nvidia’s RTX cards have such a thing but this would be new for AMD, and it’s somewhat overdue. Its current GPUs do all of these calculations via the shaders, which is partly why the ray tracing performance of Radeon cards isn’t as good as it is with GeForce models.
The weakest rumour claims centre around two things: ray shader reordering and an integrated AI processor. The first is available in Nvidia’s Ada Lovelace architecture and it helps boost the performance of ray tracing, but I’ve not seen much agreement that the PS5 Pro chip will have this.
However, should all the ray tracing rumours turn out to be true, then we could be in for a nice surprise with AMD’s next generation of Radeon graphics cards. If RNDA 4’s ray tracing capabilities are just as good as Intel or Nvidia, then 2024 could be a really exciting year for GPUs. Now that would be something for PC gamers to look forward to.
As for the AI chip, there are conflicting claims that the console’s APU will sport the same NPU that AMD embeds into some of its mobile Ryzen chips. What it would be used for is accelerating a machine learning upscaling system, proprietary to Sony but similar in scope to Intel’s XeSS and Nvidia’s DLSS.
Let’s assume that all of the claims are true and the PS5 Pro appears late in 2024 with all of the rumoured features and new tech. What, if anything, would this mean for PC gaming? To answer this question, we first need to consider how developers would utilise the new features for PlayStation-only games.
The PS5 Pro’s better hardware could result in fewer PC ports like TLOU (Image credit: Sony)
With the PS4 Pro, there were no games ever released just for that console, as far I can recall. In other words, games were developed for the PS4 and then given specific enhancements (either directly or later, via a patch) for the Pro version. This will very much be the same for the PS5 Pro, as the standard PlayStation 5’s user base is so large that no publisher would fund a game just for a brand new console that’s never going to sell in the same kind of numbers as the standard model.
Those game enhancements are likely to come in the form of a toggle that either boosts frame rate over the standard version (e.g. 120 fps instead of 60 fps) or enables a higher level of graphics quality, such as more ray tracing effects or better 4K output.
PC versions of PlayStation-only games, such as The Last of Us Part 1, God of War, and Ratchet and Clank: Rift Apart, haven’t all been a smooth translation, especially when it comes to hardware requirements and performance. That first game I’ve just mentioned is especially demanding when all the graphics are set to maximum. So, does that mean a PC port of a game with PS5 Pro features will be even more challenging on your hardware?
Possibly but the extra capabilities of the Pro might give PC users an easier time of things. To get the very best performance out of the standard PS5, developers have to employ all kinds of specialised tricks and routines, all unique to Sony’s platform, that don’t necessarily translate well to Windows-based computers. But with a large boost in rendering chops, a Pro enhancement might need fewer such tricks to get by and that would be easier to port across.
However, I suspect that what will be used heavily on the Pro, far more so than in a standard PS5 game, is ray tracing and upscaling. The latter is pretty much the norm for all new games these days, so that’s not going to be a problem unless it uses something very unique to Sony. Ray tracing, though, is a different beast entirely and given that the bulk of PC gamers aren’t using top-end GPUs, any game that heavily relies on that graphics technology will certainly be seriously demanding on a PC.
Fortunately, no matter how powerful the PS5 Pro turns out to be, the vast majority of games that are created for the PS5 and PC, or ported from one to the other, will still be created with the standard console in mind. I have no doubt that means we’ll still see some rotten ports over the next few years but they won’t all be like that (fingers crossed).
https://gamingarmyunited.com/wp-content/uploads/2023/12/1702565972_The-latest-round-of-PS5-Pro-hardware-rumours-suggest-that.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-14 13:48:062023-12-14 13:48:06The latest round of PS5 Pro hardware rumours suggest that AMD’s RDNA 4 could lift Radeon ray tracing up to Nvidia’s level
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