2023 is nearly over, and, well, it’s been quite a ride, hasn’t it? There’s a strong case being made that we’ve just witnessed the best year in gaming, in fact, with both artful indie games and triple-A behemoths pulling together to deliver us memorable experiences ranging from space travel, to space horror, to city-building, by way of crossing dimensions as an alien humanoid beetle.
With The Game Awards right around the corner, we’ve assembled 10 games on PC Game Pass that have been nominated for awards this year, which you can play right now for the modest monthly price of $10.
Forza Motorsport
(Image credit: Microsoft)
Nominations: Best Sports/Racing
Described by our reviewer as “the closest PC gaming has to Gran Turismo,” Forza Motorsport is the quintessential car racing sim. Its RPG-like leveling mechanics make playing online a compelling, neverending journey of self-improvement, while the fundamentals of the on-road experience are the best the series has ever seen, with extra weightiness to the cars and a new vehicle handling model that really make you feel each car’s subtleties, like (reviewer Phil’s lovely words) “the wayward pull of a 1970 Dodge Coronet Super Bee and the worrying vagueness of the iconic Lamborghini Countach’s steering at high speed.”
Hi-Fi Rush
(Image credit: Tango Gameworks)
Nominations: Best Action Game | Best Audio Design | Best Score & Music | Best Art Direction | Innovation in Accessibility
Cel-shaded rhythm action courtesy of the wonderful, unpredictable minds at Tango Gameworks. Hi-Fi Rush has you mad-dashing around a ludicrously colourful city, smashing up robots to the iconic beats of early 2000s bands like Nine Inch Nails and The Prodigy. Combine light and heavy attacks, summon the aid of chirpy AI companions, master those parries, and get intoxicated by the nostalgic Saturday Morning Cartoon zappiness of its characters and fusion of music, visuals, and punchy rhythm-based combat.
Starfield
(Image credit: Bethesda)
Nominations: Best RPG
Bethesda took a moonshot at making ‘Skyrim in Space,’ and while it might not quite have received the same fanfare as the studio’s Fallout or Elder Scrolls series, it’s still a damn fine space epic that’s at its best when strange AI and systemic things happen around its solid RPG foundation. Become an organ trafficker, get married, make a home on the most remote planet in the galaxy; the galactic possibilities are breathtaking (even if there are a lot of loading screens between them).
Cities: Skylines 2
(Image credit: Colossoal Order Ltd./Paradox Interactive)
Nominations:Best Sim/Strategy
After single-handedly taking the city-building mayorship from SimCity in 2015, Cites: Skylines has received its long-awaited sequel. Much like the first game when it launched, this is just the starting point, as Cities: Skylines 2 inevitably evolves over the years with expansions and DLC, but it’s a solid foundation. Our reviewer Chris Livingston said that little improvements like importing and exporting electricity, AI traffic improvements, and the ability to upgrade existing buildings in a modular way are great touches, and set it up well to take over from its predecessor with time.
Cocoon
(Image credit: Geometric Interactive)
Nominations: Best Independent Game | Best Debut Indie Game
From Jeppe Carlsen, the intense mind that brought us Limbo and Inside, comes a more colourful affair, casting you as a beetle-humanoid-thing traversing worlds using a strange orb, and solving all manner of super-satisfying puzzles across surreal alien landscapes. Our Jon Bailes absolutely loved it, praising everything from its puzzles to audiovisual design, saying “Cocoon is a game about the texture of puzzles, and rarely have they felt this good.”
No Man’s Sky
(Image credit: Hello Games)
Nominations:Best Community Support
No Man’s Sky’s journey from disastrous launch to award-winning open-ended space sim has been a showcase of how a developer’s determination and post-launch support can turn a ‘dead game’ around. Earlier in the year, No Man’s Sky hosted the massive ‘Singularity’ expedition, while in August, the game received the massive Echoes update, overhauling space combat (freighter-vs-freighter combat!), and introducing a new race of robots, which comes with piles of story content. The support has been outstanding, the nomination fully deserved.
Venba
(Image credit: Visai Games)
Nominations: Best Debut Indie | Games For Impact
This beautiful short story about a Tamil family trying to acclimatize to the culture (and cold) of Canada is mostly told around food and the dinner table, expressing the importance of a meal that’s been sidelined in today’s era of takeaways and TV dinners. You spend much of this 90-or-so-minute game over the cooking pot, solving simple recipe puzzles, in between uncovering the rich but at times tragic story of Venba and her family over the dinner table.
Dead Space
(Image credit: Electronic Arts)
Nominations: Best Audio Design
With all the debate around what maketh the great remake, space-based survival-horror Dead Space stomps onto the scene and shows us the schematics. Redesigning parts of the dread mining ship, the USG Ishimura, to allow a bit more exploration, and giving the still-impressive graphics of the original a facelift, Dead Space recreates the lonely, gory experience you remember from 15 years ago with extreme care. The gritty industrial weaponry, the targeting of sinewy, dangly bits on Necromorphs, the frantic stomping as you crush them underfoot; it’s a thing of dark beauty, and hopefully the first steely step in the long-dormant series’ return.
Lies of P
(Image credit: Neowiz)
Nominations:Best RPG | Best Art Direction
The Soulslike genre is always vulnerable to feeling derivative, and Lies of P can’t quite escape the Bloodborne comparisons with its nocturnal gothic-type aesthetic, the die-a-lot bonfire-based structure, even the UIs, we associate with FromSoft’s classic. But Lies of P ‘holds its own, even if there are strings attached.’ The designs of the mechanised monstrosities you face, the interesting weapon-crafting system that lets you combine different blades with different handles, and the fact that it successfully tells a grimdark Pinocchio story (of all things) amount to one of the most original Soulslikes in years.
Sea of Stars
(Image credit: Sabotage Studio)
Nominations:Best Independent Game | Best RPG
Sea of Stars pays tribute to the halcyon days of 16-bit JRPGs while showing a clear path for how this genre can look going into the future. You have the endearing companions, but their individual stories are a bit more relatable than the super-earnest ones of the 90s; the traditional turn-based combat is layered with the possibility of breaking enemy turns; the world shimmers with life, and offers more open exploration than the path-based worlds of yesteryear’s games that so clearly inspired it. While our reviewer Kerry doesn’t think it quite recaptures the magic of 90s RPGs, she still deemed Sea of Stars “a polished, enjoyable blend of old and new.”
Remnant 2
(Image credit: Gearbox)
Nominations:Best Action Game
A Souls-like shooter with persistent three-player co-op, Remnant 2 expands on the original with three distinct realms to explore, each shuffled around with well-implemented procedural generation that makes every one of your expeditions feel fresh and dangerous, and each playthrough distinct. An interesting mix of classes gives you options about whether to play it as an over-the-shoulder shooter, a Soulsy slasher, or a little mix of both, while the co-op lets you synergise the classes, giving it a deft little touch of the party-based RPG. Our very own Rick Lane thought it was great, calling it a ‘looter shooter sequel that makes subverting expectations a habit.’
https://gamingarmyunited.com/wp-content/uploads/2023/12/1701880609_You-can-play-10-nominees-for-The-Game-Awards-for.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-06 16:00:542023-12-06 16:00:54You can play 10 nominees for The Game Awards for only $10 with PC Game Pass
There are plenty of Wordle tips waiting for you below, covering everything from general daily play to a fresh clue for the December 6 (900) game. Need something a little more direct? You’ve got it. Keep on scrolling and you’ll soon find yourself staring at today’s Wordle answer.
Ah, today’s puzzle was another quick one, thanks in part to a slip of the keyboard that accidentally revealed a letter I hadn’t thought to try. That may not be the smartest way to win, but I’m happy to take a little bit of dumb luck in whatever form it happens to appear in. Hopefully tomorrow my fingers and mind will be back to their usual selves, and… actually, maybe I’ll just hope for dumb luck again.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Wednesday, December 6
The word you’re looking for today is a straightforward way of saying “an adult human female”. There are two different vowels hiding in today’s answer.
Is there a double letter in Wordle today?
There are no repeat letters in today’s Wordle.
Wordle help: 3 tips for beating Wordle every day
Playing Wordle well is like achieving a small victory every day—who doesn’t like a well-earned winning streak in a game you enjoy? If you’re new to the daily word game, or just want a refresher, I’m going to share a few quick tips to help set you on the path to success:
You want a balanced mix of unique consonants and vowels in your opening word.
A solid second guess helps to narrow down the pool of letters quickly.
The answer could contain letters more than once.
There’s no time pressure beyond making sure it’s done by the end of the day. If you’re struggling to find the answer or a tactical word for your next guess, there’s no harm in coming back to it later on.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Need a hand? The answer to the December 6 (900) Wordle is WOMAN.
Previous Wordle answers
The last 10 Wordle answers
Knowing previous Wordle solutions can be helpful in eliminating current possibilities. It’s unlikely a word will be repeated and you can find inspiration for guesses or starting words that may be eluding you.
Here are some recent Wordle answers:
December 5: YOUNG
December 4: WORST
December 3: ADAPT
December 2: GENRE
December 1: TAKEN
November 30: RESIN
November 29: SUSHI
November 28: SCOPE
November 27: TAWNY
November 26: SOLID
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and it’s your job to work out which five-letter word is hiding by eliminating or confirming the letters it contains.
Starting with a strong word like LEASH—something containing multiple vowels, common consonants, and no repeat letters—is a good place to start. Once you hit Enter, the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second go should compliment the starting word, using another “good” guess to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2023/12/1701844429_Wordle-today-Hint-and-answer-900-for-Wednesday-December-6.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-06 04:01:312023-12-06 04:01:31Wordle today: Hint and answer #900 for Wednesday, December 6
Baldur’s Gate 3 has a lot of words—and even ‘a lot of words’ is a major understatement. In a Steam post before the game’s release, it was revealed the game’s total script is about 2 million words long. For context, all five books in the current Game of Thrones series add up to about 1.7 million words. Big. It’s a big game.
Which is why I was pretty damn impressed to find this tool casually popping up on the game’s subreddit, able to show which character had the most changes to their dialogue since launch. It’s Wyll, which is interesting—but not a huge surprise, seeing as his story stands the most to gain from some added nattering (we still like him, though). Still, I wanted to know how the heck something like this was built, so I reached out to the tool’s creator.
They go by the name of Invuska on Reddit, GitHub, the Larian Forums and Discord, and they credit the BG3 Patch Dialogue Difference Tool‘s existence to a shared effort by other modders in the community. “The extractor (by Norbyte), multi-tool (ShinyHobo), dialog parser (roksik-dnd & anonymous collaborator), and the dialog difference tool (me)—all of the prior work is what made development of this tool (and many others) manageable.”
While Invuska mentions that without the collaborative effort this thing could’ve been easily “twice the amount of work”, they’ve also got some compliments for Larian Studios itself. “Each line contained ‘character codes’ for which line was associated with which character and was structured in a way that I could fairly easily pick it apart … a data scientist loves nothing more than already very well structured and clean data to work with.”
As for their own personal observations, Invuska’s only just finished their first playthrough, which means they haven’t been diving too deep into the script beyond a broad, numbers-based overview. Instead, they’ve been staggered—again—by how mammoth of a game Baldur’s Gate 3 is.
“There are approximately [over] 1,888 characters with dialog in the game, even more considering some dialog may be misattributed and that this count doesn’t include generic dialog (e.g. generic group of goblins). I definitely have not talked to 1,888 characters.”
They also have a pretty good idea of how many lines—which could be multi-sentenced—the game has. “From what the internal code of the tool gathers there are 114,921 lines [in Patch 5],” compared to “110,869 on launch day.” While the tool does highlight a ton of typo fixes, as Invuska mentions: “It’s easy to think from the difference tool that there are a lot of typos in the script, but notice how in-game you don’t even see them! That just goes to show how massive this game is.”
As for why Invuska would put this all together, that’s down to one simple reason: justice for our big lady. “Justice for Karlach was actually the main reason why the tool was created, with more primitive code being created sometime in September after Patch 2 … many of us on Reddit, Discord, and in the Larian Forums thread for Karlach were/are quite hungry for an Infernal Engine fix of some sort that didn’t necessitate her becoming a mindflayer or her having to go back to the Hells.”
This means the tool started out targeting one specific character, then expanded to the whole cast: “I started working on simpler versions of the tool to satiate some of my curiosity/anticipation. A few others seemed to share the same curiosity and were interested in its development. Seeing how this tool may be useful for characters outside of just Karlach, I fleshed out my small collection of scripts for a more ‘everyone-ready’ version that you see today.”
I live for this stuff. While some might take a dim view of data mining, it’s clear that stats wizardry has a lot in common with speedrunning communities. Neither is trying to ‘break’ a game—instead, finding all the hidden secrets in between lines of code.
It’s an expression of love, kinda like how you might wear out your favourite bit of hardware. In regards to the tool itself, Invuska’s happy to share. “[I’m] planning to create more mods and tools in the future, so stay tuned. Also, the tool is open source on an MIT licence for anyone who is interested in forking/extending/etc. Go wild.”
https://gamingarmyunited.com/wp-content/uploads/2023/12/1701808348_Baldurs-Gate-3-tool-discovers-theres-around-1888-characters-with.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-05 17:36:032023-12-05 17:36:03Baldur’s Gate 3 tool discovers there’s around 1,888 characters with dialogue in the game—though ‘justice for Karlach was actually the main reason’ it was made
Nvidia has announced that its groundbreaking suite of RTX technologies is now supported by over 500 games and applications. Beginning in 2018, features such as ray tracing, AI and upscaling have gone from a niche to being an integral part of PC gaming.
Nvidia maintains a list of games and apps that support RTX technologies. At this point in time, there are 380 games supporting some type of ray tracing or DLSS. There are just two, Alan Wake 2 and Cyberpunk 2077 that support path ray tracing and DLSS 3.5 with ray reconstruction, though that number is sure to increase. Both are stunning to behold on a card like the RTX 4090.
The first RTX graphics cards launched in 2018, beginning with the RTX 20-series. It touted ray tracing as the future of graphics. So confident was Nvidia, it dropped its long running GTX nomenclature. But ray tracing is punishing on any GPU (and it still is) , so to boost performance Nvidia developed the other major RTX technology: DLSS, or Deep Learning Super Sampling. It’s an AI-trained upscaling solution that aims to boost performance levels, particularly when ray tracing effects are enabled.
In the early days, ray tracing and DLSS support was limited and it required significant developer resources. I was skeptical at the time because I’ve always preferred an open ecosystem over proprietary technologies. I still do, but RTX is here to stay, and the future of PC gaming is bright.
DLSS 1 came and went quickly. DLSS 2 is still by far the most adopted DLSS version, but arguably it’s the RTX 40 exclusive DLSS 3 that’s the real deal, as it adds Frame Generation into the mix. Now that AMD has introduced its competing Fluid Motion Frames technology, we can expect frame generation to become an ever more integral part of PC gaming.
At PC Gamer, our reviews tend to emphasize native benchmarking in order to provide apples to apples comparisons. If you’re gaming with something like an RTX 4060 at 2560 x 1440, some benchmark results at high settings make it look average, but with DLSS and Frame Generation enabled, it can easily double your frame rates.
Cards like the RTX 4060 and RTX 4060 Ti will be found in PCs for many years to come, and Nvidia deserves credit for continuing to improve DLSS. This “free” performance will extend the playable life of such cards. We have no idea what technologies a major game like GTA 6 will support, but when it does eventually launch for PCs in the years ahead, there will be millions of RTX 20, 30 and 40-series desktop and laptops playing it, and DLSS will give these ageing GPUs a very welcome FPS boost in what is expected to be a demanding game.
Where will PC gaming graphics go next? We’re not at the photo-realism stage of things yet, but the architectures of today are laying the foundations of the architectures of the future. RTX is paving the way.
https://gamingarmyunited.com/wp-content/uploads/2023/12/1701772288_Nvidias-RTX-technologies-are-now-supported-by-500-games-and.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-05 05:42:312023-12-05 05:42:31Nvidia’s RTX technologies are now supported by 500 games and apps, with more to come
After a long wait of 3,156 days since Grand Theft Auto 5 first appeared on PC, the Grand Theft Auto 6 trailer is finally here a day early, following a leak. Drink it in above.
The Grand Theft Auto 6 trailer is very much in keeping with the GTA 5 trailer from way back when: It’s a tone-setter, heavy on vibes and short on any actual details about the game. It does, however, look like we’ll be getting two protagonists, a “Bonnie & Clyde-inspired” criminal duo, as previously rumored. Whether both characters will be playable isn’t confirmed at this point, but they definitely seem to have equal prominence.
Portions of the video emulate Instagram and TikTok-style social media posts, which could provide some interesting gameplay twists depending on how (or if) the social mechanic is integrated into the game, and of course there’s an abundance of nice cars, scantily-clad women, glitter and grime, and bad behavior throughout. It is definitely a Grand Theft Auto trailer.
The official announcement for Grand Theft Auto 6, which appeared about an hour after the trailer went live, confirmed that the new game will be set in the Miami-inspired Vice City and surrounding environs: “Grand Theft Auto 6 heads to the state of Leonida, home to the neon-soaked streets of Vice City and beyond in the biggest, most immersive evolution of the Grand Theft Auto series yet.”
There’s also this from the trailer, which is hard to overlook:
(Image credit: Rockstar Games)
A less-obvious but nice touch is the song used in the trailer: Love is a Long Road is a track from the 1989 album Full Moon Fever, the first solo release from Rock and Roll Hall of Famer Tom Petty—and as brought to my attention by PC Gamer global editor-in-chief and apparent heartland rock aficionado Evan Lahti, Petty is from Florida.
The trailer also brings with it a release target: Grand Theft Auto 6 will be out in 2025. What we don’t have, unfortunately, is any indication as to whether the PC version will come alongside the console releases, or if we’ll have to wait. That’s been Rockstar’s style over most of its history: GTA 3, Vice City, San Andreas, GTA 4 and 5, LA Noire, Red Dead Redemption 2, and other Rockstar games all appeared on consoles first before eventually making their way to PC several months (or more) later.
Take-Two CEO Strauss Zelnick recently hinted at the increased importance of the PC platform during the company’s most recent earnings call, speaking effusively about the GTA modding scene and saying, “We want to be where the consumer is.” To me, that strongly suggests that PC has taken on a new priority for Rockstar that it didn’t have even just five or six years ago.
But the GTA 6 announcement makes no mention of the PC version at all: It only says that “Grand Theft Auto 6 is coming to PlayStation 5 computer entertainment systems and Xbox Series X-S games and entertainment systems in 2025.” That doesn’t mean we won’t get a PC release at the same time, but given history, the lack of any mention of the platform doesn’t strike me as a good sign. We’ll keep our eyes open and update when we know more.
https://gamingarmyunited.com/wp-content/uploads/2023/12/The-first-Grand-Theft-Auto-6-trailer-dropped-early-its.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-04 23:10:572023-12-04 23:10:57The first Grand Theft Auto 6 trailer dropped early, it’s coming in 2025
In case you missed it, a little-known developer called Rockstar finally revealed that its first trailer for Grand Theft Auto 6 would be dropping on December 5. With little more than a graphic with warm sunset tones, palm trees, and the words “Trailer 1, December 5, 9 AM ET,” the developer set fans into an absolute frenzy.
I don’t know how I didn’t see it coming, but that template has proved prime fodder for tons of others to hop straight on the hype train. The days since Rockstar’s reveal have seen CD Projekt Red apology levels of mimicry and memery. While the Cyberpunk template was mostly utilised by fans—especially since attempts by actual developers, like in Guilty Gear’s ArcSystemWorks’ case, were not received too well—this one has been co-opted by numerous developers.
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(Image credit: @FallGuys via Twitter.)
(Image credit: @Halo via Twitter.)
(Image credit: @CallofDuty via Twitter.)
(Image credit: @PlayOverwatch via Twitter.)
(Image credit: @prefsp via Twitter.)
(Image credit: @DysonProgram via Twitter)
(Image credit: Crytivo via Twitter)
Fall Guys‘ Mediatonic seems to have been one of the first to hop on the trend with their own rendition, giving one of their stages the same pinky-purple hue to announce a trailer coming on December 6. Other games like Halo Infinite, Overwatch, and Call of Duty swiftly joined in with GTA 6-themed announcement posts of their own, with the first two on December 4 and the latter on December 6.
It’s even managed to expand beyond videogames, with the freakin’ official São Paulo City account tweeting about the country’s Samba Day using the Rockstar format. If that’s not a sign of how much reach such a simple graphic has had, I don’t know what is.
It makes sense for so many brands to be jumping in for their own slice of the hype pie, especially with something that’s quickly becoming incredibly recognisable with relatively little effort. There’ll no doubt be plenty more Rockstar replication moments in the future. For now, we have Grand Theft Auto 6’s first trailer landing tomorrow (December 5) at 6 AM PT / 9 AM ET/ 2 PM GMT to pick apart frame-by-frame. We’re definitely all going to be doing that, right?
https://gamingarmyunited.com/wp-content/uploads/2023/12/The-Grand-Theft-Auto-6-announcement-graphic-has-become-the.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-04 13:24:392023-12-04 13:24:39The Grand Theft Auto 6 announcement graphic has become the new CD Projekt Red apology as brands scramble to snag some hype of their own
A recent indie release out of Japan is getting positive buzz. Tevi, a combination bullet hell-metroidvania-RPG, stands out among the genre with not just interesting and novel gameplay mechanics but an emphasis on a longer story and the kind of flashy character design you expect from a Japanese release.
The game’s primary conceit is that Tevi’s gear is all about melee, while her supporting cast dishes out ranged magical attacks and buffs from alongside her. The boss fights are big, bombastic, and wild, requiring deep understanding of the enemies’ attack patterns and a quick finger on the dodge keys to avoid waves of lasers and glowing projectiles. To counter this you need to keep up the pressure, forcing them into a vulnerable broken state via consistent attacks.
Tevi incorporates a lot of RPG elements, with 300-some pieces of gear to discover and upgrade via a flexible system of equippable sigils. While boss fights are the keystone of Tevi, it’s not a boss rush game—there’s a lot of story and exploration as well. Early reviewers even seem to say that it does, at times, emphasize a story and objective-driven nature over the exploration of a Metroidvania, though there are still secrets to find.
Tevi’s already getting really positive responses from early players, with 92% positive of 785 reviews on Steam as of press time. As for why the protagonist is wearing bunny ears? Apparently it’s the signature of creator GemaYue, who just really likes rabbits.
The game’s developer is GemaYue’s team CreSpirit, who got positive buzz in the niche community of bullet hells and metroidvanias with their 2016 release Rabi-Ribi, which a lot of players describe as one of those games that’s fun enough as you first play it, but becomes a punishing masochistic delight on high post-game difficulties.
https://gamingarmyunited.com/wp-content/uploads/2023/12/Put-on-your-bunny-ears-and-go-to-bullet-hell.png6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2023-12-04 04:13:242023-12-04 04:13:24Put on your bunny ears and go to bullet hell in indie metroidvania Tevi
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