The first weapons and tools you’ll craft in co-op survival RPG Enshrouded will be made of wood and stone, but pretty quickly you’ll want to make yourself some sturdier gear. Once you begin finding metal scraps you’ll be able to craft better tools, weapons, and armor, and once you’ve met the Blacksmith you’ll even be able to start smelting those metal scraps into metal sheets to unlock even better equipment.

But where’s the best place to reliably get metal scraps? In survival games you typically expect to find metal ore by mining, and that’s true for resources like copper ore. Metal scraps, however, are a bit different, and you won’t find them by digging or mining.



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You know that thing in games where you finally get acquainted with the controls, make it through the opening level, and then get a billion popups at once about the DLC you’ve unlocked? Those pop ups are how I discovered I was playing Like a Dragon: Infinite Wealth‘s $110 Ultimate Edition. I didn’t intend to get it (it came with a code provided by Sega), but I’m glad I did, if only so I can warn you that it manages to make the game worse. It’s bad enough that Infinite Wealth’s new game plus mode is locked behind the $15 extra Deluxe Edition, but the Ultimate Edition is annoying in an entirely different way. 

The Ultimate Edition’s problem is one of gluttony. The bundle of bundles comes with a few harmless cosmetics that feel pretty standard for a big game release—more swimsuits, throwback outfits, extra karaoke songs, that sort of thing. But then, in an attempt to justify the $40 markup, Sega also packed in piles of boosters, upgrade materials, and literal level-up canisters that seriously screw with Infinite Wealth’s natural progression.



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Sometimes a game will make its way into the public spotlight not because it’s good, inventive, or bad—but simply because it is. It captures a specific moment and gets a bunch of attention at a specific point of time. A small moon that casts a big shadow, like a solar eclipse. Palworld is one of those games.

Arriving at the height of anti-Pokémon sentiment—or at least the mirage of such, I don’t play Pokémon, and I know that ‘people complaining online’ is different from reality—Palworld has ticked some specific boxes which I think have launched it into the stratosphere.



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There’s a hint for today’s Wordle waiting for you just below if you need to give a floundering game a bit of direction. You can also find plenty of helpful tips and tricks if you’re doing fine but would just like to make sure you’re getting the most out of every guess. Need something a little stronger? No problem. The answer to the January 26 (951) Wordle is only a quick click away.

Today’s puzzle had me a bit lost in the first half, the yellows and greens I could find not really giving me enough to form a clear path forward. The second half technically went much better—I did find the answer in time, thank goodness—but I do wish it hadn’t taken me until the final row to uncover today’s Wordle answer.

Today’s Wordle hint

(Image credit: Josh Wardle)

Wordle today: A hint for Friday, January 26



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Yeah, I know, there have already been a couple big co-op survival games released in just the past week, the record-smashing monster-managing Palworld and sprawling fantasy RPG Enshrouded

But there’s always room for one more, isn’t there? 



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Is viral survival game sensation Palworld a fair parody of Pokémon or an act of plagiarism, potentially incorporating AI-generated fakémon? This is the argument that’s consumed social media since Palworld’s release, and while it seems like everyone has weighed in on the topic, The Pokémon Company itself maintained a dignified silence. Until now.

In a statement you can read on its official corporate website in both Japanese and English, The Pokémon Company has addressed “Other Companies’ Games” in a way that is clearly referring to Palworld. Here’s the statement in full.



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Only five days post-launch, Palworld has sold over seven million copies and become the second game ever to log over two million concurrent players on Steam. Its unexpectedly absurd level of success has led to much speculation over the source of its appeal—as well as some condemnation—but the simple notion that it’s “Pokémon with guns” must be at least part of the answer.

Finding someone to design Palworld’s firearms was apparently a big challenge for Japanese developer Pocketpair, though.  



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It was only the other day we reported how HP has been slapped with a lawsuit in response to measures that disable its printers when fitted with a third-party ink cartridge. Now the company’s CEO, Enrique Lores, says HP wants to “make printing a subscription.” Nice. Not.

It’s well known that printers are routinely sold at a loss, with the real revenues made from selling replacement ink cartridges. The move to a subscription model, as reported by Ars Technica, is just another attempt at maximising that profit stream.



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Discovering just how many pacifist choices you could make in the original Fallout was a delight, because not only were you allowed to talk or sneak your way out of problems, but the game recognized you were doing that and rewarded you for it. Subsequent RPGs and immersive sims sprinkled peaceful options in, but an entirely pacifist playthrough often ends up being a masochistic challenge that feels more like you’re breaking the game than playing it. Just have a look how much of a hassle it is beating The Outer Worlds as a pacifist.

Given that Avowed is drawing inspiration from Vermintide’s best-in-class first-person combat, it’s no surprise that Obsidian’s upcoming RPG won’t let you go 100% nonviolent. Speaking to PC Gamer this week, game director Carrie Patel said, “This isn’t a game where you’re gonna have a pure pacifist run.”



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Obsidian (the studio behind Pillars of Eternity, Fallout: New Vegas, and The Outer Worlds) released an extended gameplay trailer diving into its first-person RPG Avowed last week. PC Gamer’s own Ted Litchfield sat down with both the game’s director Carrie Patel and the gameplay director Gabe Paramo to talk shop.

First-person melee combat is hard to design. In any third-person action game, you have all kinds of tools at your disposal—bespoke animations, the situational awareness of bird’s-eye view, cool flips—things that are much harder to execute on when you’re in your protagonist’s skull. Especially the cool flips thing, that’ll just get you motion sick. 



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