Turn your daily Wordle into a guaranteed win with our help. Give your early guesses some guidance with a fresh clue written just for today’s game, find inspiration in our general advice, or go straight for the answer to the January 2 (927) puzzle if you need it.
I knew I had enough clues to solve today’s Wordle after just a few guesses, the only problem was I completely blanked on the word I was looking for even though my win streak depended on it. Normally this would be a disaster, but this time around I had plenty of free rows spare to “waste” on a few experimental prods, narrowing down the letters available until I finally saw today’s Wordle answer.
Today’s Wordle hint
(Image credit: Josh Wardle)
Wordle today: A hint for Tuesday, January 2
Whether something does today’s answer like fine wine or spoiled milk, either way they’re definitely getting older. British English users would normally need six letters to spell this word.
Is there a double letter in Wordle today?
Yes, there is a double letter in today’s puzzle.
Wordle help: 3 tips for beating Wordle every day
Looking to extend your Wordle winning streak? Perhaps you’ve just started playing the popular daily puzzle game and are looking for some pointers. Whatever the reason you’re here, these quick tips can help push you in the right direction:
Start with a word that has a mix of common vowels and consonants.
The answer might repeat the same letter.
Try not to use guesses that include letters you’ve already eliminated.
There’s no racing against the clock with Wordle so you don’t need to rush for the answer. Treating the game like a casual newspaper crossword can be a good tactic; that way, you can come back to it later if you’re coming up blank. Stepping away for a while might mean the difference between a win and a line of grey squares.
Today’s Wordle answer
(Image credit: Future)
What is today’s Wordle answer?
Here, for you. The answer to the January 2 (927) Wordle is AGING.
Previous Wordle answers
The last 10 Wordle answers
Wordle solutions that have already been used can help eliminate answers for today’s Wordle or give you inspiration for guesses to help uncover more of those greens. They can also give you some inspired ideas for starting words that keep your daily puzzle-solving fresh.
Here are some recent Wordle answers:
January 1: MURAL
December 31: SALTY
December 30: THREE
December 29: CHILD
December 28: LEARN
December 27: DAISY
December 26: PHONE
December 25: EVOKE
December 24: GRACE
December 23: SLOPE
Learn more about Wordle
(Image credit: Nurphoto via Getty)
Wordle gives you six rows of five boxes each day, and it’s up to you to work out which five-letter word is hiding among them to win the popular daily puzzle.
It’s usually a good plan to start with a strong word like ALERT—or any other word with a good mix of common consonants and multiple vowels—and you should be off to a flying start, with a little luck anyway. You should also avoid starting words with repeating letters, so you don’t waste the chance to confirm or eliminate an extra letter. Once you hit Enter, you’ll see which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
Your second guess should compliment the first, using another “good” word to cover any common letters you might have missed on the first row—just don’t forget to leave out any letter you now know for a fact isn’t present in today’s answer. After that, it’s just a case of using what you’ve learned to narrow your guesses down to the correct word. You have six tries in total and can only use real words and don’t forget letters can repeat too (eg: BOOKS).
If you need any further advice feel free to check out our Wordle tips, and if you’d like to find out which words have already been used, you can scroll to the relevant section above.
Originally, Wordle was dreamed up by software engineer Josh Wardle, as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle, refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures. Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
https://gamingarmyunited.com/wp-content/uploads/2024/01/1704188794_Wordle-today-Hint-and-answer-927-for-Tuesday-January-2.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-01-02 03:57:442024-01-02 03:57:44Wordle today: Hint and answer #927 for Tuesday, January 2
Predicting the future of something as volatile and changeable as videogames truly is a mug’s game. Well, fill us up with coffee because we are apparently mugs.
In 2023, the most talked-about game of the year was a CRPG with turn-based combat, and the most quickly forgotten one was a new Bethesda open world. While award shows patted the industry on its back for a bumper year of quality games, studios closed, publishers were acquired, and layoffs were rampant.
After all that, imagining what 2024 could possibly have in store for us is a daunting task, but we’ll give it a shot anyway. We can drop the difficulty down to Story for this bit, right? No? Ah.
Once again we’re gazing into the web of possible futures to determine what the year ahead will bring. We’ve got our deck of self-made tarot cards right out of The Cosmic Wheel Sisterhood and our crew of divination wizards have rolled their portent dice. Here are our best, or at least boldest, guesses at what will happen to PC gaming in 2024.
Planet-sized planets are the new hotness
Chris Livingston, Senior Editor: I saw it twice in 2023 and we’re going to see more of it in the year ahead. At GDC in March, Brendan Greene showed me a demo of Project Artemis, which is (or will be) a digital planet the size of a real planet. Then at The Game Awards, Sean Murray of Hello Games revealed the next project for the No Man’s Sky studio, a digital planet—you guessed it, the size of a real planet—in the trailer for Light No Fire.
(Image credit: Hello Games)
Maybe thanks to games like No Man’s Sky, Elite Dangerous, and most recently Starfield, we’re all just a little burned out on tons and tons of (mostly uninteresting) procedurally generated planets, so sticking with one planet, but making it utterly humongous, is our gaming future. I bet we get two or three more game announcements this coming year about digital planets as big as Earth.
A good AI-powered game will release
Tyler Wilde, Executive Editor: When I spoke to Unity exec Marc Whitten at GDC in March of last year, he was all in on the idea of runtime AI: That’s generative AI not as a game production tool, but running live while you play, doing things like speech recognition or object detection, and even potentially generating dialogue or imagery or maps or anything else a machine learning algorithm can be trained to produce and remix. It was all a bit speculative, and there wound up being bigger Unity happenings to report on in 2023, but I think this is the year we see runtime AI used in games that actually demand serious attention.
(Image credit: Hidden Door)
So far, experiments in the field have been novel oddities, like the ChatGPT-powered Skyrim companion who tried to murder Chris’ character with bad advice, or remarkable only for illuminating the ethical quagmire generative AI is mired in. But at least one upcoming game I know about, a multiplayer storytelling platform called Hidden Door, looks like it could actually be fun, and although it can’t totally escape hard questions about the whole generative AI pursuit, its developer is approaching machine learning as responsibly as any I’ve seen, with plans to license worlds and writing styles from their authors.
In a recent article, Josh compellingly argued that we shouldn’t and don’t have to accept the notion that generative AI will inevitably replace creative workers with fancy Xeroxes of the art they used to be paid for. I don’t think that’s an inevitable nor desirable outcome, either. But AI development will certainly continue, and in 2024, I think we’ll start interacting with machine learning systems in mainstream games (beyond using DLSS for a framerate boost), and we might even discover that we like it.
It isn’t clear what generative AI will be capable of in just a year’s time: As explained to me by a Stanford researcher last April, because the abilities of modern machine learning systems are emergent (in the systems theory sense), there’s no way to confidently predict how rapidly it will advance.
Twitter is replaced by videogames about Twitter
(Image credit: Kinmoku)
Jody Macgregor, AU/Weekend Editor: Anything that happens at the intersection of social media and videogames is especially hard to predict. Who could have imagined people on TikTok would take audio clips of Neuvillette from Genshin Impact saying “Oratrice Mecanique d’Analyse Cardinale” and turn them into a dance trend? But as Twitter dries up and shrivels like an old cob of corn and people find its replacements don’t give them exactly what they want—because what they want is a time machine that transports them back to when social media was good—videogames will fill the gap.
We’ve seen a version of this in games like Videoverse and Emily is Away, which fictionalized the early 2000s era of instant messaging and forums. It’s time for indie devs to make games about doomscrolling, whether as a backdrop for solving a mystery like the Orwell series, or to comment on our desire for internet fame like Needy Streamer Overload. Your number of retweets and followers was always a score you were trying to make go up—Twitter barely needs to be gamified to become a game.
Live service games invent a new grift
Lauren Morton, Associate Editor: Live service games are due for another new monetization creation. We’ve survived loot boxes and are now entrenched with their gacha game cousins. I’ve come to terms with season passes, battle passes, limited-time events, and more. I can resist a cash shop skin. It’s about time for the constantly morphing live service boss to adopt a new form for snatching my cash. I have no idea what it’s going to be, just some entirely new scheme that I’m totally unprepared for.
Dragon Age: Dreadwolf releases, is actually quite good
(Image credit: Electronic Arts)
Ted Litchfield, Associate Editor: Hey, a fella can dream, right? Even as Obsidian thrives crafting experimental delights like Pentiment or Grounded and Larian just takes the crown uncontested as everybody’s favorite maker of big-ass RPGs, I’ll still carry a torch for BioWare, the developer that first got me into the genre.
The recent laying off of 50 employees, including veteran Dragon Age writer Mary Kirby, is probably the biggest argument against radical BioWare optimism at this point. Aside from my disappointment at their treatment, it betrays a lack of understanding by company management of what people came to BioWare for—with so many high-profile departures from the company in the nearly seven (!!!) years since Mass Effect: Andromeda came out, you really ought to preserve all the veteran talent left over from the good old days that you can.
Dreadwolf’s development has now stretched for so long I’ve started to find BioWare’s yearly ritual of tossing us a brief, show-nothing teaser trailer to be almost endearing. It’s a fool’s errand to keep getting mad about yet another 30-second motion graphic of concept art with no release date in sight. What do you expect at this point?
Despite all of that, I do genuinely think it’ll be good, at least an 8/10 sort of joint. Even as its storytelling and high-level direction faltered in Andromeda and Anthem, BioWare’s only been getting better at making fun RPGs over the years.
Dreadwolf has been cooking for so long its rumored origins as a live service-style game may have burned away at this point, and the actual, honest-to-god in-engine area shots from this year’s show-nothing teaser were kind of pretty—I’m excited to hang out in Antiva. I’m not over the moon with hype for Dreadwolf, but I’m still cautiously optimistic.
Dragon Age: Dreadwolf will be delayed, and it won’t be great anyway
Fraser Brown, Online Editor: The BioWare that gave us Dragon Age: Origins doesn’t exist now. BioWare has been gutted, and it hasn’t released a good game in nearly a decade. I have no faith that EA or the current incarnation of the studio will be able to right the ship. Nothing we’ve seen of the game inspires confidence, and that’s because we’ve basically not seen anything at all. What even is Dreadwolf? I know it’s an RPG, but beyond that? No idea.
(Image credit: EA)
I know BioWare is being cautious and trying not to become a victim of hype, but this is a game that’s due out fairly soon and it’s still largely a mystery. If there was some genuinely good shit to show off, we would have probably seen it by now. The fact that we haven’t—and the major layoffs—suggest a game that’s in trouble. So no, I don’t think we should hold our breath. It probably won’t appear in the summer, and when it does, at best it will be fine. A big-budget game from a big studio backed by a big publisher. Cool.
But you know what? I don’t really care. Like I said, the BioWare responsible for so many beloved RPGs is dead. I’m not expecting it to set my world on fire. Baldur’s Gate 3 reminded me what a genuinely great RPG looks like, and there are plenty of interesting projects following in its footsteps, or the footsteps of RPGs like Disco Elysium, that I don’t need anything from BioWare now.
Another gaming handheld launches running SteamOS
Wes Fenlon, Senior Editor: Before Valve released the Steam Deck, it vowed to make SteamOS publicly available—and also said that it was open to other handheld PC makers running the customized version of Linux. Despite sounding like direct competition for the Steam Deck, being open with SteamOS actually makes a lot of sense—Valve only stands to benefit from more PC handhelds out there booting directly into the Steam store, rather than Windows. So far we haven’t seen another device launch with SteamOS, but I think 2024 will be the year—especially because Valve recently told us making that possible “is very high on our list.”
(Image credit: Future)
“We’re hoping soon, though, it is very high on our list, and we want to make SteamOS more widely available,” said Valve’s Lawrence Yang. “We’ll probably start with making it more available to other handhelds with a similar gamepad style controller. And then further beyond that, to more arbitrary devices. I think that the biggest thing is just, you know, driver support and making sure that it can work on whatever PC it happens to land on. Because right now, it’s very, very tuned for Steam Deck.”
I’m actually optimistic that this will be a pretty easy problem for Valve to solve. While there are a lot of competing gaming handhelds out there now, from the Asus ROG Ally to Lenovo Legion Go to the broad range of Ayaneos, a lot of them are running on similar hardware—the same AMD APUs are at the hearts of most of them, and I bet they’re pulling from a limited pool of displays, too. I’m particularly hoping to see one of the smaller, lighter gaming handhelds like the Ayaneo Air running on SteamOS. I love the Deck, but it is most definitely a chonky boy.
https://gamingarmyunited.com/wp-content/uploads/2024/01/Our-boldest-predictions-for-PC-gaming-in-2024.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-01-01 16:25:452024-01-01 16:25:45Our boldest predictions for PC gaming in 2024
It’s 2024, the beginning of a new year, and you know what? I’m gonna finally get my gaming life in order: Tackle my backlog, tame my cluttered library, and be free from my hoard of unfinished games.
Wait, stop laughing at me.
I know you’ve heard it all before—from yourself, your loved ones, or your friend who buys way too many bundles and $1 Steam sale steals. We all say we’re gonna tackle our backlog, and do we? Hell no. It’s an unruly mess, a beacon of guilt, a huge-ass timesink. I’m guilty of it too; I’ve lost count of how many times I’ve installed games, proclaimed that today is the day I’m finally going to play it… and then I uninstall it two months later, still as untouched as it was the day it took up 60GB on my hard drive.
Each Starfield sandwich is a game I have yet to finish. (Image credit: Bethesda)
But I’m determined. This year, I’m gonna be different. It’s the year of new and improved Mollie, a person who finishes their damn videogames, no longer shackled by a virtual logjam that grows every year, mocking my lack of commitment for anything. At least, I’m gonna actually try for once.
For someone who claims to love games, I sure am bad at finishing ’em.
I’ve gotten to that point where whenever I look at my library, all I feel is shame. So many cool games that have been left by the wayside, victims of my perpetual exhaustion and aversion to sitting at my desk beyond work hours. Games I’ve desperately wanted to play like Bomb Rush Cyberfunk, Hi-Fi Rush, Cyberpunk 2077, Chants of Sennaar, Jusant, all remain unfinished. Even games I’ve adored this year like Baldur’s Gate 3 have been left in limbo, waiting for me to reach the final act.
It sucks! For someone who claims to love games, I sure am bad at finishing ’em. I’ve got a couple tricks up my sleeve this year though, ones that I hope can help organise my brain, my games and give me that kick up the ass I really need to actually see the credits roll.
Give me structure
I’m stealing a trick from our online editor Fraser Brown: spreadsheets, baby. Fraser keeps a spreadsheet of everything he plays in a year—something you can hear him talking more about on our PC Gamer Chat Log podcast. It helps to visualise what’s been completed, what’s in the middle of being played, and what’s been left untouched.
(Image credit: rundisc)
I suffer from a severe case of caveman brain, so maybe a little structure is what I need. Or maybe it’ll just be another method of shaming me about all the money I’ve spent for games I’ve not touched for six months, who knows? It’s certainly more on the chore-y side than I’d like and I have to trust my scatterbrain to actually keep things updated.
I also want to take advantage of collections, a Steam feature I’ve long ignored. This whole time I’ve just been relying on organising my library by most recently played. It’s great and all, but it means that the games I forget about become really forgotten about as I cycle through my small rotation of regular go-tos. I kinda want to make things a priority system: Whack stuff I want to play the most in its own folder, followed by the ones I’m determined to get around to eventually. Then of course, the virtual junk drawer collection for all of the random Humble Bundle games I’ll never play in my life. Why not throw in a wee celebratory “completed” folder to make me feel good about myself, too?
(Image credit: Don’t Nod)
It’s lower-commitment than a whole-ass spreadsheet, and once I go through the pain of the initial organisation it should just be a matter of dragging and dropping each game as I get it. I feel like if I combine it with the spreadsheet I could be unstoppable. Maybe. I still gotta actually play the freakin’ things first.
Maybe I’ll come back to y’all at the end of the year and let you know if I actually manage to do it. Prove my haters wrong (it’s me, I’m my hater), do the undoable, achieve the unachievable. I don’t expect to tackle a backlog that easily spans a decade at this point, but I sure would like to clean up the last few years of waylaid games that I’ve ignored since becoming a Real Adult with a Real Job. And if I fail, I give you all permission to point and laugh at me. At that point, I’ll deserve it.
https://gamingarmyunited.com/wp-content/uploads/2024/01/1704116652_This-year-Im-finally-going-to-tackle-my-gaming-backlog—please.jpeg6551200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-01-01 13:00:462024-01-01 13:00:46This year I’m finally going to tackle my gaming backlog—please take me seriously, I have a plan and everything
Valve has released their annual Best of Steam 2023, a showcase of what was played most and made the most money broken down into roughly grouped tiers: Platinum, Gold, Silver, and Bronze. In a year of absolutely great games, some of these chart-toppers aren’t surprises, but dang I’d never have guessed that Half-Life, the 1998 classic, would make the top tier of the most-played Steam Deck games by daily active players.
The list of top sellers by revenue is the usual mélange of the biggest free-to-play games on Steam alongside the largest releases, led by releases like Baldur’s Gate 3 and Starfield. Perhaps the biggest surprise there is Sons of the Forest cracking into the same tier as big AAA releases. Nice to see for what was once a tiny studio! The most-played games are nearly the same list, except for one.
The section on New Releases by gross revenue is interesting, showing that more traditionally console-forward games like Jedi Survivor and Street Fighter 6 are finding real legs on Steam, charting alongside stuff like Baldur’s Gate 3 and Remnant 2. There’s also a real notice that people are definitely still buying games received badly: Payday 3 and Cities Skylines 2 are both in the top, Platinum, tier. Otherwise, to my surprise, Far Cry 6 only charted at Silver.
The top Early Access graduates this year, by revenue, include obvious ones like Baldur’s Gate 3, Ready or Not, and Against the Storm—but also less-talked-about games. You might be surprised to learn that farm life sim Sun Haven and battle royale Farlight 84 make the top tier of earners. For my part, seeing small-team indies like World of Horror and Your Only Move is Hustle chart at all is heartwarming.
Finally that Steam Deck category, which is probably a better most played because it’s by daily active players, not peak players. It’s all pretty predictable, and makes sense: The Witcher 3, Dave the Diver, Vampire Survivors, alongside some of the most popular new releases and great, deck-friendly games of the last few years. Really predictable… except apparently a lot of someones, not including me, are playing a boatload of Half-Life. Like, straight-up Gordon Freeman in Black Mesa released in 1998 Half-Life. I am sure there’s an explanation but I don’t know it.
https://gamingarmyunited.com/wp-content/uploads/2024/01/1704080581_Steams-Best-of-2023-highlights-top-sellers-most-played—apparently-Steam.jpg6751200Carlos Pachecohttps://gamingarmyunited.com/wp-content/uploads/2022/08/Website-Logo-300x74.pngCarlos Pacheco2024-01-01 00:47:122024-01-01 00:47:12Steam’s Best of 2023 highlights top sellers, most played—apparently Steam Deck players really like Half-Life
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