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November HEALTH Patch is LIVE | Full Notes & Info

Welcome, Marauders, to our November Health Patch! (NOW LIVE)

We have much to get through! In the notes below we have detailed all the fixes, additions, balancing, and more.

❗ Make sure to read through to the end, you don’t want to miss the sneak peek at what’s coming next!

FULL PATCH NOTES

 

NEW

  • Webley Pistol
  • EM-2 battle rifle
  • Locked Depot for the Navy Outpost
  • Locked Depot for Penal Colony
  • Sten attachments; Muzzle Brake, Drum Mag and Wooden Stock
  • Additional Daily Contract missions, bringing total to 42
  • Single loot spawners have had their physics disabled to prevent loot penetrating collision/spawning outside of the play area
  • Added map cycling to prevent too much map repetition
  • Players now receive a Marauder Kill for destroying a Breacher Pod
  • Intro movie can be disabled with Steam launch option command: ‘nostartupmovies’
  • Can now adjust FOV (80 to 100)
  • Can now have lean set to toggle
  • Air control – most weapons now have a larger spread and recoil whilst jumping. Some weapons have their spread only increased a little where it makes sense e.g. the viper mk1, shotguns and pistols.
  • Navy Commandos and their Major can spawn in any raid location except for the navy outpost.
  • Crews are automatically locked but you can set it to be unlocked via the creation of the crew.
  • A siren alarm can now be heard when a breach occurs inside a ship.
  • Reinforced Anti-Cheat

ART

  • Colour, reflections and lighting pass on Asteroid Mine.
  • Sten Weapon Model and Textures
  • Redistributed airlock positions in Asteroid Mine
  • Colour and reflections pass on Merchant ship
  • Stg44 rifle now has a front post (foresight)
  • Improved Krasa muzzle flash effects.

BALANCING

  • Capital Ship and Merchant Ship have had their spawn chance increased by 30%
  • The headshot damage multiplier is now 3x rather than 3.5x
  • Airlock redistribution in Asteroid Mine
  • 6 airlocks in Terraformer
  • 6 airlocks in Navy Outpost
  • 5 airlocks in Prison
  • 5 airlocks in Spaceport
  • The Airlock now has more accurate collision (props etc)
  • Sten suppressor now requires fabric alongside metal scrap
  • Sten suppressors does 2 extra damage instead of 1
  • Large first aid kit’s healing amount has been increased by 35%
  • Lower-tier recipes have had their crafting timers greatly reduced.
  • All armour and helmets (except the leather jerkin, civilian helmet and pouch rig) have been buffed by 20% protection.
  • Heavy caliber weapon damage has been increased by around 15%, except SVT40, Johnson and the Mosin pistol which have had their damage reduced.
  • “Top brass” mission requirements is now 8 instead of 10
  • “Become Infamous” mission has been re-balanced to include more targets.
  • M45-k is the only SMG to receive a damage buff.
  • Compact containers are now 3×3 cells.(storage capacity remains the same)
  • Industrial locked loot bins in Navy Outpost and Penal Colony
  • Klobb is now a burst only weapon and has a 24 round capacity
  • The jump turn rate is now 40% (down from 50%)
  • The durability of SMGs has been lowered
  • Most weapons have had their credit value increased by 15 to 35%
  • Welrod damage is down to 36 from 40.
  • All Smgs have had their recoil slightly increased.
  • Uzi suppressor now requires a toolkit instead of metal scrap
  • 9mm ammo and luger replaced with the Webley revolver in the pirate factions trader
  • Suppressors and stocks no longer available in the trader have been moved to crafting unlocks
  • EM-2 and Sten drum mag can now be looted from the Kingdom Alliance supply drop.
  • Radio backpack is now 6×6 storage capacity
  • Reduced recoil on the M50 rifle
  • Shotguns now have a large increase in spread over distance. the terminator and trench having a tighter spread, liberator and jackhammer have a medium spread and the double barrel has a larger spread
  • Reduced the length of certain actions on ai squads (sas and commandos) to prevent them looking frozen when failing to complete/reach them
  • Panzer removed from the central empire shop (now it’s higher tier armour) and replaced with plate armour. (medium tier armour)
  • Pirate trader’s supply drop has been added to the vault loot pool and removed from the faction shop, it has been replaced with the machete.

UI

  • The Discord button is now on the main menu screen
  • Removed ban appeal option from the main menu ticketing menu (moved to else where in the UI)
  • Changed the guide info to say you prestige at level 50 to match the actual in-game level you need to hit
  • Moved report button next to the player who killed you name in the end screen to make it more obvious
  • Added toggle lean to the options menu
  • In the main menu, can now use the ESC key to quickly close the following menus: leaderboard, support ticket, guide, ship management, daily contracts
  • Login screen and main menu you are banned now have buttons to appeal ban which goes to t17 support
  • Options menu tweaks and updated for new fov and toggle lean settings
  • A marauder-specific KD (aka KD against other players) to the stats menu
  • Build id is now shown on the login screen
  • Moved commando maj stat kills up next to the commando kills in the stats menu (as makes more sense)
  • New can’t enter raid area as pod warning popup if you try to use a raid entrance as a pod

ANIMATION

  • EM2 rigged in-engine and core animation set done
  • Webley rigged in-engine and core animation set done
  • Radar dish on top of the prison raid area now rotates slowly
  • Sten animation poses tweaks to go with new model

SOUND

  • New unlock sounds for the locked bar doors
  • Updated several sounds use in the large metal shutter door
  • Removed dead space from start of the pick up put down item sounds so they feel more responsive
  • Misc tweaks/adjustments to item pick up put down sounds
  • Tweaks/adjustments to misc attaching attachments to weapons sound in the workbench menu
  • Unique sounds added for k1 stock and mp40 stock being attached
  • New and reworked vault door sounds
  • New and updated lootable sounds
  • New sounds for the Webley (shoot & reloads)
  • Radar dish on top of the prison raid area now has sound

OPTIMISATIONS

  • Optimised Merchant Ship
  • Optimised Terraformer
  • Optimised Asteroid Mine
  • Optimised Ship Interiors

FIXES

  • Miscellaneous crashes
  • Various duplication issues
  • Various exploit issues
  • Various raid collision issues
  • Various Crew issues
  • Fix added to stop Auto looting/Fast looting removing attachments from weapons
  • Fixes added for instances of gear not coming into raid that was equipped in menu
  • Fixes added for Keycard’s losing dock information and player data.
  • Fixes added for members of a crew not going into raid with their captain/crew
  • Fixed transition sounds not playing when using the ESC button to quickly go back from certain menus
  • Fixed pressing escape on the main menu first time it would try and go back even though it was at the top-level menu already
  • Fixed vault locks back side being see through
  • Fixed some industrial bins being able to be accessed without being unlocked
  • Fix for crew still showing up in server list even if they were set to private (locked)
  • As pod the able to “breach” popup now contains the correct “key” based on your keybind settings
  • When on the turret the “key” to exit turret message now contains the correct key based on your keybind settings
  • When piloting the frigate the “key” to exit the pilot seat message now contains the correct key based on your keybind settings
  • Fix for the fire extinguisher, blowtorch and flamethrower’s ammo is not shown in first person view/fpp
  • Fixes added to help with ultrawide problems
  • Fix added for splines causing a crash

ONE MORE THING…

Our first, significant update is coming to Marauders this December – codename: Ace.

Cast your eyes on the transmission:

source: OFFICIAL MARAUDERS